

Buy Megaman Zero Official Complete Works by Capcom, Capcom (ISBN: 9781897376010) from desertcart's Book Store. Everyday low prices and free delivery on eligible orders. Review: Udon deliver the goods again!!! - You can say what you like about Udon Entertainment and their inability to release anything on time, but such sins are usually forgotten when you finally get the end result in your hands. What you'll probably do is turn around and say that you can't rush genius. What Udon do really well is artwork and what they do even better is video game artwork. Since partnering Capcom with the Street Fighter series, they have gone on to look at other games such as Dark Stalkers and Exalted. Megaman Zero is the latest art book they have released, and it not only does it adhere to their high standards it represents a great art book. First up it, it is crammed full of great art work covering both major and minor characters and all their costume designs. Secondly they show you how they designed various features on the characters. However the real triumph is that they let the book also tell the games story, providing plot synopsis and full character introductions. This was perhaps missing from their "art of capcom", and hopefully shows that will continue to raise the bar in terms of standards for future art books (the Dark Stalkers Graphic File and Street Fighter Tribute). To round it off, the book has great cover, with a special foil cover, which finishes the book fantastically. What I would say, is, even if you were not a die-hard fan of mega man, this book is still worth getting, the art work is immense. Review: A great artbook for Megaman lovers - This book is fantastic. The picture of the characters in the game is well manage from page to page. There are also a lot of information which link the X series and the Zero series that the game do not really cover and its quite mind blowing (I won't spoil it!). The book also shows a lot of artwork ideas which they later implement in the games, artwork that do not make it into the game, original characters sketches and behind the scenes story, how they got the ideas for the games and stuff. This is a must own book for Megaman fans
| Customer reviews | 4.7 4.7 out of 5 stars (45) |
| Dimensions | 20.32 x 1.27 x 27.94 cm |
| ISBN-10 | 1897376014 |
| ISBN-13 | 978-1897376010 |
| Item weight | 717 g |
| Language | English |
| Print length | 180 pages |
| Publication date | 3 Jun. 2008 |
| Publisher | Udon Entertainment |
K**A
Udon deliver the goods again!!!
You can say what you like about Udon Entertainment and their inability to release anything on time, but such sins are usually forgotten when you finally get the end result in your hands. What you'll probably do is turn around and say that you can't rush genius. What Udon do really well is artwork and what they do even better is video game artwork. Since partnering Capcom with the Street Fighter series, they have gone on to look at other games such as Dark Stalkers and Exalted. Megaman Zero is the latest art book they have released, and it not only does it adhere to their high standards it represents a great art book. First up it, it is crammed full of great art work covering both major and minor characters and all their costume designs. Secondly they show you how they designed various features on the characters. However the real triumph is that they let the book also tell the games story, providing plot synopsis and full character introductions. This was perhaps missing from their "art of capcom", and hopefully shows that will continue to raise the bar in terms of standards for future art books (the Dark Stalkers Graphic File and Street Fighter Tribute). To round it off, the book has great cover, with a special foil cover, which finishes the book fantastically. What I would say, is, even if you were not a die-hard fan of mega man, this book is still worth getting, the art work is immense.
B**S
A great artbook for Megaman lovers
This book is fantastic. The picture of the characters in the game is well manage from page to page. There are also a lot of information which link the X series and the Zero series that the game do not really cover and its quite mind blowing (I won't spoil it!). The book also shows a lot of artwork ideas which they later implement in the games, artwork that do not make it into the game, original characters sketches and behind the scenes story, how they got the ideas for the games and stuff. This is a must own book for Megaman fans
R**A
Mega Man, in all its forms, is truly a spectacular gaming franchise. A lot of aspects about the series are truly iconic, its extremely charming, stylistic art design not least of all. The Mega Man Zero series is no exception. I personally love the Zero series for many reasons, but one of the most compelling aspects for me has always been its spectacular art. To be able to have a book with the sole purpose of showcasing that art is truly a brilliant idea. It's pretty interesting to see progression in a gaming series' art direction. In the Classic Mega Man series , you had more of an old-school, classical cartoon anime vibe, with Mega Man X taking it in a slightly more detailed, hardcore direction. Zero continues that trend, but instead of just adding a bit more edge and mature details to an already established design, it literally redefined the very core of the art design itself, taking it into radically new directions. It definitely still retains the spirit of Mega Man though. Personally, I find the art of the Mega Man Zero series to not only be some of the best in the Mega Man name, but in video games as a whole. It's that good. The organization of the book is intuitive and the lay-out is quite pleasing. It's organized by categories, like main characters, bosses, enemies, cyber elves, extras, etc. The characters are truly brimming with life and personality. The enemy designs are super compelling. The action shots are absolutely overflowing with kinetic energy and genuinely convey just how epic the events and battles are in the Zero series. In addition to art depicting finalized designs for characters, bosses, enemies, items, cyber elves, environments, and anything you can imagine, you also get to see some sketches and pieces so you can see the progression some things went through before a final design was decided upon. It helps you give you perspective on the series and its development. Throughout the whole book is commentary by the artists who helped shape this universe, and for the most part, it's all quite interesting. There are quite a few things included in this book that I didn't expect for an art book. Sketches from the initial proprosal Inti Creates sent in to Capcom to get the greenlight for the game in the first place are included. There are extras in the back that are totally unexpected, like a group interview with four members of the Zero series team at Inti Creates, one of which could be give most credit for the art direction in the whole series, as his name constantly pops up in the book when accredited for his works. The interview gives some really great insight into what it took to make these games and gives a new perspective on the games themselves. That was a real highlight for me. There are other extras, like screen-shots depicting memorable moments/conversations in the game, a list of what possible ranking titles you can get in the various games and how to get them, a section showing what each character audibly says in-game, different logos used in the various region releases of the games, and art that came with the Inti Creates made remastered soundtracks to the titles (all of which are incredible, by the way). It's a great book, full of variety and including things I really didn't expect but was delighted to see in there. Some things like the ranking information is actually helpful when playing the games! As far as the quality of the publication of the book itself, this is actually very high. Udon books have a tendency to have binding that wears out quicker than I'd like, but since this book is a reasonable thickness with 180 pages in total, that isn't a problem at all. The cover art is particularly worthy of mention. Not only is the picture incredible in its coloring and composition, it also has a glowing, almost ethereal sheen to it. It really catches the eye and entices you to pick up the book and enjoy its contents. I have one single complaint that I must voice here. There is a lot of art that is repeated in the book, sometimes with one or two minor details changed, and sometimes literally copied and pasted again. Oftentimes these pieces are literally on the same page, or one or two pages away from each other. I am sure there was more work that went into these games' art direction than what was used in this book, and that's a big complaint. There's also virtually no environment designs either. It's pretty much a character design artbook. Again, it's some of the best video game chracter/boss design, period, but still, Zero's in-game universe is fascinating, and more would have been better. This was the first "Official Complete Works" art book Udon made for Capcom, and that lack of experience shows. Their later Capcom art books are much better in terms of content choice. It's still a great art book though, so don't let these complaints hold you back. Overall, this is one of my favorite official release art books, and in my opinion is on-par with my other two favorite Udon video game art books, Okami Official Complete Works and Mega Man Tribute . That is entirely due to the incredibly imaginative, beautifully inspiring art design that fuels the Zero games. Now I just wish they'd release an art book for the ZX series, which continued in the same art direction of Zero. I hope enough ZX games are made to justify an art book, but I digress. I know I keep saying this, but seriously, the Mega Man Zero series has some of my all-time favorite art design, of any game, period. It's awesome. That been said, this book gets my highest recommendation. Buy it, take in its glorious splendor, and marvel at some of the very best art design in Mega Man's iconic history.
P**L
The Megaman Zero Official Complete Works is nothing short of amazing. The book is a must-own for any fans of the series, especially when considering that the Zero series is by far one of the best in the franchise, both in designs, story, and gameplay. The front and back covers are very nice looking, giving off a foil-like effect. Out of all Complete Works, MMZ has the best covers. Do note that I have purchased this book 10 years ago, and it still holds off pretty well (as new) despite its age, as shown in the pictures. The book contains around 176 pages of artwork and notes. It contains images and details of all the main characters, enemies, and cyber-elves found throughout the games, with a nice explaining of the story unfolding throughout each game. You will find several early sketches as well, which allows seeing where everything came from. Each artwork is accompanied by a description of the character/enemy itself, detailing what or who they are and how they operate.
M**N
then this book is for you. It has some cool behind the scenes concept art and unused artwork that you probably won't see outside of this book, so that I would say is the main highlight of it. Like all of the other megaman art books published by udon, this one does not fail to impress and will look great in your collection. The artwork in it is very nice and shows art from the game and any other art from the series, which spans through the four megaman zero games which were released on gba. The cover is very shiny too, and looks quite nice.
M**U
Mega Man Zero Official Complete Works is an art book that contains all the original illustrations, data, promotional images, sketches and content that never reached the final version of the Mega Man Zero series, that was comprised in four titles for the GBA and a subsequent collection for the DS. The book contains all the artwork of the games, beginning with the story of the games, as well as a time line for the events of the saga, whose are illustrated by in game images, cut scenes and artworks.It then continues with the main characters, comprised by protagonists(Zero, Miss Ciel, X), Antagonist(the Neo Arcadians, Omega and Weil) and supporting cast(the Resistance members and the human caravan), each detailed with high quality illustrations, earlier sketches and data from the designers. Next is the Enemies section, one of the most completed of the book, that contains all the bosses and sub bosses of the series, all of the them separated by game.All the bosses have their official artwork, a few sketches and some notes from the designers, as well as screen shots of them using their special skills and their death animations.This section also includes all the normal enemies, their artworks and in game images and death animations. The following section is for the Cyber-Elfs, and it contains detailed artworks for all of them, their evolution, specific class and the changes they suffered through the four games.The final part of the book is for Special Content, witch first includes a sketch section, that contains all kind of works, preliminary ideas for characters and enemies, environments, logos and more.It's followed by a section of endings and memorable events, this one contains a resumed version of the endings and the most iconic moments of the series, all of them illustrated with in game screen shots.Next is the Data Archives, witch contains detailed information of enemies, weapons, items and equipment from all four games.The Reploid Dialogue is a collection of quotes from all series's the bosses, all of them witch have been translated.The Mega Man Zero Enhancement Collection Cards is a series of illustrations for a Japan exclusive card collection of the Mega Man Zero series.The Idiom Dictionary is a collection of terms and phrases from the Mega Man Zero world.Finally the book closes with an interview made to the designers and those responsible for the creation of the Mega Man Zero series. This art book is an amazing collection of elements for one of the best sagas in the whole Mega Man series, and it's a must for any Mega Man Zero fan or even for any fan of the video games art.The book is made of top quality and it's cover has a holographic image that makes it look even better, making it even more awesome than it all ready is.An extraordinary art book that you are not going to regret from having.
B**M
I've been a mega man fan all my life, but that doesn't mean that I've been a big fan of all the different types of artwork for each series. The ones that have caught my eyes over the years have been the Mega Man X series and the Mega Man Zero series for the GameBoy Advance/DS. This book in particular is a major showcase on how much time and thought is spent on making this game come to life. There are several pictures of the hero and the enemies in this book. From conceptual to the finished version, you get a pretty good look at what was included (and no included) in the game. Many of the chapters are broken up into whatever title the Mega Man was created, and it shows you what bosses/characters were in that version. Towards the end, they show you some of the characters that were created but was never implemented into the game. There are a few pages, however, where one reviewer mentioned that the words were cut off. No big deal, really. Most of the translated Japanese text was done well, although there are a few pages that don't translate it for you. This didn't bother me, since the artwork speaks for itself. The cover of the book is like a holographic type, so it's nice and shiny. Trust me, you got to check this one out.
Trustpilot
2 weeks ago
2 weeks ago