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Dragon Age: The Veilguard for PlayStation 5 is a mature-rated, single-player action RPG set in the richly detailed world of Thedas. Released in late 2024 by Electronic Arts, it offers over 100 hours of immersive gameplay, featuring a customizable hero, seven unique companions, and a dynamic story shaped by player choices. With a strong 4.4-star rating and no microtransactions, it delivers exceptional value and deep role-playing for fans and newcomers alike.





| ASIN | B0DCMN43SC |
| Best Sellers Rank | #2,311 in Video Games ( See Top 100 in Video Games ) #185 in PlayStation 5 Games |
| Compatible Video Game Console Models | Sony PlayStation 5 |
| Customer Reviews | 4.4 4.4 out of 5 stars (608) |
| Date First Available | August 15, 2024 |
| Department | All Ages |
| Genre | RPG,Dark fantasy |
| Global Trade Identification Number | 00014633744927 |
| Item Weight | 2.4 ounces |
| Item model number | 0014633744927 |
| Language | English |
| Manufacturer | Electronic Arts |
| Number of Players | 1 |
| Product Dimensions | 0.57 x 6.63 x 5.23 inches; 2.4 ounces |
| Publication Date | October 31, 2024 |
| Rated | Mature |
| Release date | October 31, 2024 |
| Type of item | Video Game |
| UPC | 014633744927 |
C**R
Best $7 Game You Could Buy
My playthrough lasted about 100 hrs total, got the platinum trophy, and I played on hard difficulty (which I would recommend. It wasn't too hard and I could see it becoming dull if you could just button mash your way to victory). The writing isn't up to the series standard but the gameplay is fun. No microtransactions, no forced online multi-player - its a complete single player game and its selling for $7 before shipping. Worth it.
R**U
Worth the wait
I'm a long time fan with over 300 hours into inquisition and hundreds more on dragon age 1&2. I own all of the comics and books, including the prequel to this game. I believe this game is nearly perfect and well worth the wait . There are a ton of quality of life improvements ..most noticably with the combat. My initial play through was as an elven rogue duelist and I must say it was a ton of fun. Being able to parry spells back at enemies,the perfect dodges and counters . Being able to combine party skills into one massive burst skill ... All good changes. The skill trees are very customizable and points can be refunded to try out new builds if you don't like your specialization. So far I've only gotten one of the 5 endings. And I'm not sure how to talk about the story without major spoilers. It very much feels on par with previous dragon age games. There are some cringey dialogue choices but there always have been anyone that thinks otherwise needs to replay the older games. On the downside I do admit the romance option I picked seemed a little lacking. I wish there were more interactions as a couple like with ironbull in inquisition. But hey thats what fanfictions are for. I also think there needs to be more party banter after about 40 hours you've probably heard all they have to say .
D**G
This game is likely to captivate your interest.
The Dragon Age series has always been a treasure trove for fans of rich lore and immersive settings, and the latest installment is no exception. For those who have journeyed through the previous games, especially Dragon Age: Inquisition, this new chapter promises to be a delightful continuation of that beloved world. If you cherished Inquisition and have a passion for the intricate narrative and expansive universe of Dragon Age, this game is likely to captivate your interest. However, it's important to approach it with an open mind, as each game in the series brings its own unique flavor and experience. Longtime fans will know that the series has evolved significantly over the years, and what one might adore in Dragon Age: Origins (DAO), another might find less appealing in the latest release. It's worth noting that Dragon Age: Origins, a game now celebrating its 15th anniversary, remains a favorite for many, but the new game offers a different experience. It does not strive to be a direct sequel or a reincarnation of DAO, but rather, it carves out its own distinct identity within the franchise. This divergence might mean there are aspects you enjoy more in some games than in others, but this is part of what makes the series so dynamic and exciting. One crucial piece of advice for potential players is to steer clear of the single-star reviews. Unfortunately, the game has faced undue criticism from some quarters, primarily due to its inclusive approach towards LGBT themes. This has led to a wave of negative ratings that do not necessarily reflect the game's quality or the experience it offers. As a fan of the series, it's best to dive into the game yourself and form your own opinion based on the gameplay and story. In conclusion, the latest Dragon Age game promises a fun and engaging experience, especially for those who have followed the series. Embrace the new journey, appreciate the differences, and immerse yourself in the ever-evolving world of the Dragon Age.
-**E
Don't believe the haters, this is a decent game
Don't believe the haters, this is a decent game, especially for the price. While the combat does get a bit repetitive, I found the story pretty good, and 100%-ing the game was the right amount of challenge. If you're a fan of DA, don't sleep on this one.
M**A
Actually Fun
It’s a great game all things considered. Some things were too shoved in your face, more so in that the narrative and story presented them to you awkwardly so either things weren’t explained or just seemed to be happening because the writers said so and not because it made sense to the context of the story. Companions are pretty great, though their personal stories hit same story beats but in different flavours to match each character. Romance is very mid as 99% of the dialogue options between romance and non-romance responses (from your Rook) get the same reactions from your companions. There is little to no variance in how they respond to romance dialogue vs non-romance dialogue until locking in who you’ll stick with. Combat is the best thing about this game. The flow in the beginning of the game seems awkward when you only have the starter skills. But after advancing and adding more skills the flow of combat because way better and the free respec system makes it easy to try out everything. The only downside to combat is some of the unique (red tier) items you don’t get until near the end of the game. Many require building your skills around the item because they have very niche or specific usage and getting them in the 11th hour when the game is almost finished is unfortunate. Overall recommended game at minimum because the combat is fun. Story could be better but it’s not completely horrible either. And game was 100% misnamed, not really a spoiler but nothing in the story seems to be centered around you or companions being the Veilguard or guarding veils until the credits roll.
N**A
Great RPG with fantastic combat
I'm a huge Dragon Age fan. Dragon Age Origins was my game of the year in 2009 and I've played both DA2 and Inquisition multiple times over and after putting 110 hours into it, I loved this game. Pros -Beautiful graphics, especially if you've got a PS5 Pro. Colors pop, there's a huge variety of environments, best hair tech I've seen in a game -Great music -Quests are structured and handcrafted and fun as hell, feels like a mix of Dragon Age and Mass Effect -Combat is addictive, tons of build variety and abilities to make the character you want -Loved most of the companions, each one felt unique and memorable in their own ways -Lots of cool cameos and fan service for old school DA fans Cons -The writing can be a little hokey in spots but overall fine -Would have liked more NPCs in towns and liveliness
S**N
About as Mixed as a Bag Can Get
A long, complex game merits a long, complex review. There can be no disputing The Veilguard’s grand ambitions, with influences as disparate as The Lord of the Rings, the Avengers movies, and God of War games – not to mention the Mass Effect series. But the more targets a game aims at, the harder it becomes to hit them all, and pursuit of the grand runs an increasing risk of veering clumsily into grandiosity. Perhaps the best aspects of The Veilguard are the overarching story and core themes, but several of the pieces fall short of the mark – some with a distracting degree of awkwardness and/or tedium. I enjoyed playing through the three previous Dragon Age games and was especially impressed with the first, Origins. I remember having campfire chats with intriguing, well-scripted NPCs that occasionally involved difficult choices which then had a genuine impact on the overall narrative. These conversations are my favorite aspect of Dragon Age, as easy choices that keep a diverse crew happy tend to be boring and unrealistic. Previous iterations of Dragon Age seemed to embrace the core truth (and Confucian ethic) that if you try to please everyone, you ultimately please no one and don’t really stand for anything. But if you stand for something and are willing to tell certain people things they may not want to hear, you win the loyalty of people who will do all they can to help you shape the course of history. This contrasts with one of the more significant shortcomings of The Veilguard. It seems to abandon that core principle and instead all but requires you to please everyone (that is, all seven NPCs) to the maximum extent possible, in order for them to be at their fighting best. I see a certain logic there, but on the whole, the game lacks the kind of difficult dialogue (and action) choices that provided core entertainment and didactic value in previous Dragon Age games. Another issue I had with The Veilguard was the importation of contemporary tropes and issues. In principle I am open to all gender/sexuality types, but I would rather it was incorporated in a way that keeps you in the context of the Dragon Age world (which Origins did with remarkable nuance and tact). Check-the-boxes dialogue that seems virtually intended to dispel the immersive illusion and thrust you – quite unwillingly – into modern politics does a disservice to the game, the audience, and the cause. Note to game designers: fantasy games have appeal when they provide ESCAPE from reality, not a stilted and politicized version of it. At the same time, a good portion of the dialogue, particularly regarding steps during quests and battles, is trite and unnecessary. Words that simply describe what is happening (or about to happen) remind me of being in preschool – absurdly dumbed down. Plus it’s just not how one would expect heroes of the age to communicate with each other. It has no style or panache. The worst was something like "we'll get just one shot at this." Heard that ultimate throw-away line at least half a dozen times, YAWN. Back at home base, the scripted relationship building and gift giving seem like a thin, tacked-on imitation of the more robust system found in Marvel’s Midnight Suns. I also was largely disappointed by the loot and crafting systems, which seemed heavily influenced by God of War, only they are even less compelling. I never really felt excited to find anything (the rarest red items have drawbacks that make them risky if not detrimental to use), and no gear items can be broken down or sold (only upgraded, which happens automatically through loot finds or can be purchased). I was able to upgrade every equipped item on every character to the max along the way, so I never really faced any hard choices here or the compulsion to seek out any particular loot. At the same time, the cosmetics of the gear and the outfits of the characters were about as unappealing and unattractive as any game I have played. It was hard to find an outfit that I actually wanted to wear. Normally I don’t care much about such things as long as we look decent, but in this game it was a surprising struggle. Hardest to choose from were the hats/helmets – by the end of the game I had probably 50 or 60 designs to choose from, and I didn’t like any of them. So I ultimately went with no helmet for cut scenes (which fortunately was an option that could be toggled). What about the combat? I chose a character that could melee with twin blades but did much more damage with a bow, so I did a lot of sniping. For the most part this was pretty effective and efficient, but there were a few crowded battles that were the opposite of fun: a tedious button-mashing slog (bringing back bad memories of Shadow of Mordor) with giant enemies running at me like NFL linemen. There was no joy getting through them, only grim relief. Having said all that, I still enjoyed The Veilguard more than not. Each of the seven NPCs has a long and detailed side story I pursued to the end. Here is how I would rank them in terms of quality, and why: 1. Darius – I wasn’t too keen on the griffon story at first, but it really grew on me as it unfolded. The coy romantic dialogue with Darius is about as good as it gets (bravo, writers). And Darius evolves as a character more so than any other. The team behind Darius should be proud. 2. Lucanis – An assassin possessed by a demon, what’s not to like? I committed to a romantic relationship with Lucanis just because Darius was taking too long (and I was curious whether I could later dump Lucanis in favor of Darius – I could not). Once I committed to Lucanis, there was no more flirting with Darius or even a bit of dialogue discussing the issue. There should have been, especially considering there is more than enough dialogue (much of it trite) from everyone about everything else along the way. 3. Harding – I wasn’t a huge fan of this character in the previous game, and I liked her even less to begin with here. But I was surprisingly pleased how I was able to wrap up her narrative arc – all because of a choice I had made way back in the beginning. Her banter with Taash is an unexpected and amusing diversion. 4. Bellara – starts out a bit too basic and cute but has an alarming twist along the way that dovetails nicely with the overall narrative. Not a fan of the character, though – way too much indecision and perseveration. 5. Neve – starts out with a lot of fun banter but devolves into a lot of grim hanky-wringing (perhaps because of a hard choice I made along the way – just about the only hard choice I had to make in the entire game). The pieces of the story somehow didn’t click. 6. Emmrich – I think I have a pretty thick skin and am not easily offend, but his undead sidekick Manfred is, for the most part, insufferably cringe-inducing. And it devolves from there: trying to make lichdom out to be some sort of noble pursuit?! Thanks to D&D’s Tomb of Horrors I will always see liches for what they truly are: malevolent in the extreme! Shudder and squirm. 7. Taash – The very PC (or woke?) Treasure Hunter. She only loots non-culturally sensitive sites (so nothing actually) and returns artifacts to their rightful cultures, groan! There also is a well-meaning exploration of non-binary that unfortunately just seems to be checking the boxes in a rather clunky way that lacks complexity or sophistication. Was going to rate this 6th but it plunged to dead last because during the wrap-up I almost pulled a BARF upon witnessing one of the most deplorable scenes I have been subjected to in 40 years of gaming. The only thing missing was an unreflective lecture on mansplaining. Some members of The Veilguard team deserve commendation for excellent work: the sound quality is outstanding, both rich and immersive with remarkable 3D accuracy on headphones. The visual environments are detailed and diverse – a few times I just stopped to admire a dusky sunset, or a far-off horizon. Each area seems crafted with great care, reminiscent of the Souls games. And again, the ambitious story is complex, interesting, and a plausible continuation of the Dragon Age saga. Would I undertake another? Much depends on what the designers set out to do. If they keep the politics out of it and create an immersive fantasy story with well-conceived characters and sophisticated dialogue, there is a good chance I would. With The Veilguard, there are too many wrong steps to recommend playing it without a good deal of qualification. Consider this your trigger warning.
J**S
If you like Dragon Age or rpg games then give it a try, I liked it.
I have played all the games that before and love the series. I this game the best of them all, no it isn't. I feel origins or two were the best. That doesn't mean that this game isn't good. I enjoyed the story, your choices actually matter and the companions are interesting. Will they beat Varric, Isabella, or Alister, no, but who really could. The game play is intuitive and fun. You can only have two complains with you which took some getting used to. My main complaint is that you are limited to only mapping 3 skills at a time, that seemed very limiting. All in all it's a good game with some replay ability because of the choices. Another thing people complain it has to much "woke" stuff. There is one charter that struggles with gender identity. I don't think that kills the game. You can always push them toward your view.
E**I
Immersive gameplay!
I've been waiting so long, like many others, for the next game in the Dragon Age series. They were all day 1 purchases for me and I loved each. They individually have their own wonderful set of characters, lore, charm and world. You can't help but get lost into the stories when you play these games. Before this game was released there was a lot of buzz about it. It was good buzz. Then as of lately there's been a lot of hate that has absolutely nothing to do with the gameplay at all. I was buying this regardless of what anyone said because I had faith in this series. I'm about 4 hours in right now and I love it. I'm finding as I get older it's getting harder to sit and concentrate on a game because there's always just so much to do in life. So whenever I do play, I need it to be good and to capture me. I've been captured, lol. Right off the bat the story is intense. But it's not difficult or confusing. There is always a waypoint to guide you but it's an open world so you can traverse off the path and find hidden treasure, or forage for items. There are definitely not as many foraging spots as there were in the previous entries in the series (so far). The game plays like a movie and I love it. I feel like I'm right there. The dialogue between the characters add to the story and your current surroundings as well. I thought the battles in this game were going to be all easy hack and slash. I was wrong. You definitely can hack and slash certain enemies but there are some where you have to dodge or parry and timing is key. I'm really liking it though. Playing this game feels like coming home to a Dragon Age game. I am really enjoying that aspect, that it just fits right into the series. The rich backdrops are so beautiful, detailed and lush. All of the characters expressions and body movements are very well done and smooth. I think that if you've been a fan of the series then picking this up is a no brainer. For newcomers, it may be confusing story wise because the story has been built up in previous games.
H**K
最高!
輸入版でも日本語テキストあり プレイヤーキャラはローグ、戦士、魔道士から選び、幅広いアビリティから得意な戦い方を構成する感じ それぞれの職が近接、遠距離のどちらの戦いも出来るので魔道士でもゴリゴリに近接攻撃を仕掛け敵の攻撃をパリィで弾く事が出来ます アビリティの振り直しも自由なのでライトな層でも遊び易いシステムだと思います ただ過去3作品の流れを組むので新規の方がストーリー、世界観を理解するにはかなりハードルが高く、新規プレイヤーが得られる感動や驚きはシリーズファンの半分以下になると思います
A**S
Execelente pruducto
Llego en buen estado excelente producto
A**N
Llego muy rapido
Llego más rápido de lo indicado, llego a México en 2 días, estoy satisfecho con la compra de este gran juego
M**Y
Yay great game
Love this game so much.
Trustpilot
2 weeks ago
1 day ago