---
product_id: 492423119
title: "Keys from The Golden Vault (Dungeons & Dragons Adventure Book)"
price: "€ 80.94"
currency: EUR
in_stock: true
reviews_count: 8
url: https://www.desertcart.it/products/492423119-keys-from-the-golden-vault-dungeons-and-dragons-adventure-book
store_origin: IT
region: Italy
---

# Levels 1–11, flexible play 13 standalone heist adventures In-world maps for planning Keys from The Golden Vault (Dungeons & Dragons Adventure Book)

**Price:** € 80.94
**Availability:** ✅ In Stock

## Summary

> 🔐 Unlock the ultimate heist experience — where every choice is a game-changer!

## Quick Answers

- **What is this?** Keys from The Golden Vault (Dungeons & Dragons Adventure Book)
- **How much does it cost?** € 80.94 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.it](https://www.desertcart.it/products/492423119-keys-from-the-golden-vault-dungeons-and-dragons-adventure-book)

## Best For

- Customers looking for quality international products

## Why This Product

- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Unleash Player Creativity:** Multiple paths to success in every heist ensure every decision counts, fostering immersive and replayable gameplay experiences.
- • **Empower Your Dungeon Master:** Comprehensive advice and scenario options help DMs run nontraditional, high-risk adventures with huge rewards and dynamic player choices.
- • **Master the Art of the Heist:** 13 meticulously crafted standalone adventures that let your party dive into thrilling, high-stakes heists from level 1 to 11.
- • **Strategic Planning Made Easy:** Detailed in-world maps empower both Dungeon Masters and players to visualize and execute flawless heist plans.
- • **Seamless Campaign Integration:** Use adventures as one-shots or link them into a cohesive campaign with the secretive Golden Vault organization as your crew’s backbone.

## Overview

Keys from the Golden Vault is a hardcover anthology of 13 standalone Dungeons & Dragons adventures designed for characters levels 1–11. Featuring detailed maps and multiple success paths, it introduces the Golden Vault organization for players to join as elite heist operatives. The book supports flexible play as one-shots or linked campaigns and offers Dungeon Masters expert guidance for running high-risk, high-reward scenarios.

## Description

An anthology of 13 heist-themed adventures for the world’s greatest roleplaying game. Some jobs require more than simply wielding a sword or slinging a spell. Whether it’s procuring a well-guarded item or obtaining crucial information from an imprisoned contact, these tasks require careful planning and flawless execution. The secretive organization called the Golden Vault specializes in hiring crews for such jobs, and for the most daunting assignments—pursuing fabulous treasures and stopping dire threats—that crew is your characters. Keys from the Golden Vault ™ is a collection of 13 short, standalone Dungeons & Dragons adventures designed for characters levels 1–11. These adventures can be placed in any setting and you can run them as one-shot games or link them together into a campaign. This book also includes in-world maps to help players plan their heists, plus advice for running nontraditional games with high risks and huge rewards.

Review: Nice collection of well thought out adventures - This is a really nice compilation of adventures that are well-organized and laid out with the DM in mind (much appreciated!). The writers have made it easy to run the adventures, with comments on what to do under various scenarios, etc. The book includes suggestions for how to run all of the adventures back to back as a campaign. Certainly that will appeal to some folks….but I’d find that a bit repetitive and tedious. Doesn’t matter bc the great thing is: you can simply drop these adventures in at appropriate levels for your ongoing campaign. Further… sometimes as a dm, I simply need nudge of inspiration from an existing source to help me write an adventure. Whether it’s a concept, or a map, or an adventure hook, or a scenario. This book provides that. A dm who is creative can basically take any of these adventures and change whatever aspect of them necessary to place them in front of your players at the appropriate time. For example, I’ll likely use the level 1 and level 2 scenarios in my campaign, but just change the purpose of the McGuffin and bump up the difficulty for my higher level party. I’ll do this bc the general theme and concept of the adventures work with my homebrew campaign, the maps are cool, and the npcs are interesting. Thank you to the writers and designers!
Review: Best Modules by Hasbro - This book of modules is hands down the best Hasbro has produced. The one shots truly are one shot. The heists are clear and the challenge level is spot on - which is often a problem with 5e and 5e+. I add “down time” rules between sessions, and that has brought this module alive. My group has a little “thieves guild” they are building between sessions which adds a cohesive element to the one shots and gives it more of a “campaign” feel.

## Features

- Book of 13 stand-alone adventures spanning levels 1–11, each focused on a single heist
- Introduces the Golden Vault—a mysterious organization for which the player characters can work as heist operatives
- Each adventure includes a map to guide Dungeon Masters and a map to help players plan their heists
- Adventures emphasize player choice with each heist having multiple paths toward success
- Includes advice and detailed information for Dungeon Masters running nontraditional adventures with high risks and huge rewards

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | 0786968966 |
| Best Sellers Rank | #55,372 in Toys & Games ( See Top 100 in Toys & Games ) #128 in Game Pieces |
| Customer Reviews | 4.7 4.7 out of 5 stars (1,078) |
| Date First Available | November 22, 2022 |
| Department | All Ages |
| Is Discontinued By Manufacturer | No |
| Item Weight | 1.8 pounds |
| Item model number | WOTCD24290000 |
| Language | English |
| Manufacturer | Wizards of the Coast |
| Product Dimensions | 8.5 x 0.5 x 11 inches; 1.8 Pounds |
| Release date | February 21, 2023 |
| Type of item | Hardcover |

## Images

![Keys from The Golden Vault (Dungeons & Dragons Adventure Book) - Image 1](https://m.media-amazon.com/images/I/817FaNOmDIL.jpg)

## Available Options

This product comes in different **Style** options.

## Questions & Answers

**Q: Is this the physical book only or does it also include a code for the digital vetsion as well?**
A: The book Keys From the Golden Vault (Dungeons & Dragons Adventure Book), ISBN 9780786968961 is a standalone book and does not include an access code for the digital version.

## Customer Reviews

### ⭐⭐⭐⭐⭐ Nice collection of well thought out adventures
*by J***R on July 27, 2024*

This is a really nice compilation of adventures that are well-organized and laid out with the DM in mind (much appreciated!). The writers have made it easy to run the adventures, with comments on what to do under various scenarios, etc. The book includes suggestions for how to run all of the adventures back to back as a campaign. Certainly that will appeal to some folks….but I’d find that a bit repetitive and tedious. Doesn’t matter bc the great thing is: you can simply drop these adventures in at appropriate levels for your ongoing campaign. Further… sometimes as a dm, I simply need nudge of inspiration from an existing source to help me write an adventure. Whether it’s a concept, or a map, or an adventure hook, or a scenario. This book provides that. A dm who is creative can basically take any of these adventures and change whatever aspect of them necessary to place them in front of your players at the appropriate time. For example, I’ll likely use the level 1 and level 2 scenarios in my campaign, but just change the purpose of the McGuffin and bump up the difficulty for my higher level party. I’ll do this bc the general theme and concept of the adventures work with my homebrew campaign, the maps are cool, and the npcs are interesting. Thank you to the writers and designers!

### ⭐⭐⭐⭐⭐ Best Modules by Hasbro
*by A***R on November 9, 2025*

This book of modules is hands down the best Hasbro has produced. The one shots truly are one shot. The heists are clear and the challenge level is spot on - which is often a problem with 5e and 5e+. I add “down time” rules between sessions, and that has brought this module alive. My group has a little “thieves guild” they are building between sessions which adds a cohesive element to the one shots and gives it more of a “campaign” feel.

### ⭐⭐⭐⭐⭐ Good item
*by J***S on November 24, 2025*

Exactly what I expected

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*Product available on Desertcart Italy*
*Store origin: IT*
*Last updated: 2026-01-22*