---
product_id: 318404029
title: "HTC Vive Pro 2 Headset Only"
brand: "htc"
price: "€ 715.05"
currency: EUR
in_stock: true
reviews_count: 9
category: "Htc"
url: https://www.desertcart.it/products/318404029-htc-vive-pro-2-headset-only
store_origin: IT
region: Italy
---

# 120Hz refresh rate 4896x2448 5K resolution 120° wide field of view HTC Vive Pro 2 Headset Only

**Brand:** htc
**Price:** € 715.05
**Availability:** ✅ In Stock

## Summary

> 🚀 Elevate your reality with the sharpest, widest, and smoothest VR experience yet!

## Quick Answers

- **What is this?** HTC Vive Pro 2 Headset Only by htc
- **How much does it cost?** € 715.05 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.it](https://www.desertcart.it/products/318404029-htc-vive-pro-2-headset-only)

## Best For

- htc enthusiasts

## Why This Product

- Trusted htc brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Ultra-Crisp 5K Visuals:** Experience breathtaking clarity with a combined 4896 x 2448 resolution that reveals every fine detail in your VR world.
- • **Customizable Eye Alignment:** Minimize fatigue and maximize immersion with the IPD adjustment dial, tailoring the interpupillary distance to your unique vision.
- • **Smooth & Seamless Graphics:** Enjoy fluid motion and reduced eye strain with a high 120Hz refresh rate, perfect for intense gaming and professional apps.
- • **Immersive Wide-Angle Vision:** Expand your perspective with a 120° field of view that aligns naturally with your eyes for a more lifelike VR experience.
- • **Ergonomic Comfort for Marathon Sessions:** Designed with balanced construction and adjustable fit, the headset ensures comfort for hours, accommodating glasses and various head sizes.

## Overview

The HTC Vive Pro 2 Headset delivers industry-leading VR immersion with its stunning 5K resolution, expansive 120° field of view, and ultra-smooth 120Hz refresh rate. Engineered for comfort and precision, it features adjustable IPD and balanced ergonomics to support extended use. Ideal for AAA PC VR gaming and graphics-intensive applications, it requires separate base stations and controllers for full functionality.

## Description

VIVE Pro 2 is designed to elevate your virtual experiences with high visual fidelity, balanced ergonomics, sub-millimeter tracking accuracy, and cutting-edge accessories. New dual LCD screens, 5K resolution, 120 degree field of view, and 120Hz refresh rate help deliver category-leading immersion ideal for AAA pc-vr gaming and graphics-intensive applications. Upgrade to VIVE Pro 2, now. SteamVR Tracking V2.0 (compatible with SteamVR 1.0 and 2.0 base stations). Base stations and Controllers required and sold separately.

Review: Upgrading to the Vive Pro 2 headset is not that difficult. - Upgrade from a Vive Pro to the Vive Pro 2. Worked with my Gen 1 controllers and trackers. The difference in quality is significant. I use my VR for DCS World VR. I recently upgraded my PC from an Intel i9 Gen 9 to an AMD Ryzen 9950, 128 GB RAM, and kept my ZOTA RTX 4090. I decided to make the upgrade to the Pro 2 because the original Vive Pro worked like a champ and need to stay with PC based VR. It was not a plug and play upgrade. The new VR set uses a Display port plug vice the HDMI from the older Vive Pro. I had to adjust for that. My RTX 4090 has 3 DPorts and one HDMI port. Then I had to uninstall all previously installed VR drivers and Steam VR. I installed the new Vive VR Manager bridges between the VR headset and the Steam VR app. Then I reinstalled SteamVR. I run three monitors when not in VR. When I started the Vive Manager it told me it was unable to support more then 2 monitors. So before I start the VR manager I have to go into the NVidia app and disable one of my monitors to run it. I would think that I have enough compute to manage it all but the Vive manager does not think so. My GPU and CPU are running at about 10% at any given time. I still don't understand that. Overall I am satisfied with the VR upgrade the Vive Pro 2 gave me.
Review: Honestly Disappointed on Many Levels - I'm upgrading from a Oculus Rift S and settled on the HTC Vive Pro 2 (Pro 2) because it offered the highest resolution available and I very much wanted to eliminate the so called "screen door effect" that really deprived me of a fuller sense of immersion with the Rift S. While I must admit that the Pro 2 display is a huge step up in a million ways, I have some serious gripes that I think will see me returning the Pro 2 for something else. 1. All VR headsets have lenses that will have halos or rings, but these are much more noticeable on the Pro 2. If an in game beam of light or an especially bright scene is displayed, these rings create glares and halos and all sorts of visual anomalies. 2. Those same rings and halos are visible whenever my eyes drift from the lenses sweet spot. Much more so than was the case with the Rift S. 3. The supposedly adjustable IDP doesn't seem to improve or make worse the quality of the image displayed. I can swing from 60mm to 73mm and fail to see or feel a difference All of the above issues make me wonder if I just got a defective headset or something. Alas, my issues don't end here. 1. SteamVR crashes a lot. Like I mean a whole F******* lot. If a game doesn't crash at least twice while trying to load a game or every time you pull up the SteamVR overlay in game, it's a precious miracle right up there with the conception of Christ himself. Super frustrating and I'm not sure if this falls on Steam, HTC, or is just an inherent compatibility issue. I'm running a Ryzen 7 5800x at 4.9 Ghz, RTX 3080Ti, and 64GB of RAM, so I'm sure I've got the chutzpah to run things just fine on the PC side. 2. The Pro 2 controllers suck more than a black hole. No game can escape just how awful these things are. Just about every game wants you to have a joystick and at least A and B buttons. HTC decided to do away with these altogether which makes some games incredibly difficult and unintuitive to play. In some instances I have utter failed to find a way to work around some of the wonkiness. It also appears to me that many games are designed with the superior Valve Index controllers in mind. At this point I am questioning my sanity and wondering if I should plunk down another $300 on a set of Index controllers, but when you are already $1500 in the hole, what's another $300 right? Yeah naw... I think I'm going to cut my losses, return the Pro 2, and forget that I even wanted to upgrade as this point. It's going to take a lot of effort and money to get back to a point of playability and even then, I'm going to be dealing with lense issues that just are unfixable. Honestly, the issues I seem to be having are inherent to the design of the headset and lenses themselves.

## Features

- Visualize in 5K clarity-bring out the finer details with combined 4896 x 2448 resolution. 5K resolution may be subject to processing compatibility
- See more of your environment-a wide 120 Degree field of view (FOV) expands the VR viewing experience. The increased angle better aligns with the human eyes, letting you see more naturally
- Experience seamless visuals-increase your visual comfort in graphics-intensive games and apps with a 120Hz refresh rate
- Enjoy VR with hours on end comfort-industry-defining balanced construction and adjustability provide a comfortable Fit for VR sessions of any length and purpose. The headset fits a wide range of head sizes and vision types, even glasses
- Find your sweet spot-minimize eye fatigue with the IPD adjustment dial. Interpupillary distance (ipd)-the distance measured in mm between the centers of eye pupils
- Refer to attached User Manual and product guide PDF below

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B092LBLT7P |
| Best Sellers Rank | #5,223 in Video Games ( See Top 100 in Video Games ) #60 in PC-compatible Games |
| Customer Reviews | 3.7 3.7 out of 5 stars (518) |
| Date First Available | May 13, 2021 |
| Item Weight | 6.62 pounds |
| Item model number | 99HASW001-00 |
| Manufacturer | HTC |
| Product Dimensions | 13.2 x 13.1 x 7.3 inches; 6.62 Pounds |
| Release date | June 3, 2021 |
| Type of item | Video Game |

## Images

![HTC Vive Pro 2 Headset Only - Image 1](https://m.media-amazon.com/images/I/61nkheOCV6L.jpg)

## Questions & Answers

**Q: Is this really the vive pro 2? or some old version? amazon information is confusing, it posts vive pro 2, comments and questions are on older models.**
A: That is the New version hope that answer you question.

**Q: Does this have finger and eye tracking?**
A: The Vive Pro Eye, although expensive and always out-of-stock, comes with integrated eye-tracking technology. But the Vive Pro 2 does not.

**Q: Is it compatible with apple computer?**
A: Sorry I don’t think so

**Q: Can the Vive Pro 2 be used without the sensors? Just the headset?**
A: I have been able to use it without sensors only for viewing movies/streaming content, as far as games go it seems to not let you play without base stations

## Customer Reviews

### ⭐⭐⭐⭐⭐ Upgrading to the Vive Pro 2 headset is not that difficult.
*by R***H on May 28, 2025*

Upgrade from a Vive Pro to the Vive Pro 2. Worked with my Gen 1 controllers and trackers. The difference in quality is significant. I use my VR for DCS World VR. I recently upgraded my PC from an Intel i9 Gen 9 to an AMD Ryzen 9950, 128 GB RAM, and kept my ZOTA RTX 4090. I decided to make the upgrade to the Pro 2 because the original Vive Pro worked like a champ and need to stay with PC based VR. It was not a plug and play upgrade. The new VR set uses a Display port plug vice the HDMI from the older Vive Pro. I had to adjust for that. My RTX 4090 has 3 DPorts and one HDMI port. Then I had to uninstall all previously installed VR drivers and Steam VR. I installed the new Vive VR Manager bridges between the VR headset and the Steam VR app. Then I reinstalled SteamVR. I run three monitors when not in VR. When I started the Vive Manager it told me it was unable to support more then 2 monitors. So before I start the VR manager I have to go into the NVidia app and disable one of my monitors to run it. I would think that I have enough compute to manage it all but the Vive manager does not think so. My GPU and CPU are running at about 10% at any given time. I still don't understand that. Overall I am satisfied with the VR upgrade the Vive Pro 2 gave me.

### ⭐ Honestly Disappointed on Many Levels
*by R***K on March 3, 2024*

I'm upgrading from a Oculus Rift S and settled on the HTC Vive Pro 2 (Pro 2) because it offered the highest resolution available and I very much wanted to eliminate the so called "screen door effect" that really deprived me of a fuller sense of immersion with the Rift S. While I must admit that the Pro 2 display is a huge step up in a million ways, I have some serious gripes that I think will see me returning the Pro 2 for something else. 1. All VR headsets have lenses that will have halos or rings, but these are much more noticeable on the Pro 2. If an in game beam of light or an especially bright scene is displayed, these rings create glares and halos and all sorts of visual anomalies. 2. Those same rings and halos are visible whenever my eyes drift from the lenses sweet spot. Much more so than was the case with the Rift S. 3. The supposedly adjustable IDP doesn't seem to improve or make worse the quality of the image displayed. I can swing from 60mm to 73mm and fail to see or feel a difference All of the above issues make me wonder if I just got a defective headset or something. Alas, my issues don't end here. 1. SteamVR crashes a lot. Like I mean a whole F******* lot. If a game doesn't crash at least twice while trying to load a game or every time you pull up the SteamVR overlay in game, it's a precious miracle right up there with the conception of Christ himself. Super frustrating and I'm not sure if this falls on Steam, HTC, or is just an inherent compatibility issue. I'm running a Ryzen 7 5800x at 4.9 Ghz, RTX 3080Ti, and 64GB of RAM, so I'm sure I've got the chutzpah to run things just fine on the PC side. 2. The Pro 2 controllers suck more than a black hole. No game can escape just how awful these things are. Just about every game wants you to have a joystick and at least A and B buttons. HTC decided to do away with these altogether which makes some games incredibly difficult and unintuitive to play. In some instances I have utter failed to find a way to work around some of the wonkiness. It also appears to me that many games are designed with the superior Valve Index controllers in mind. At this point I am questioning my sanity and wondering if I should plunk down another $300 on a set of Index controllers, but when you are already $1500 in the hole, what's another $300 right? Yeah naw... I think I'm going to cut my losses, return the Pro 2, and forget that I even wanted to upgrade as this point. It's going to take a lot of effort and money to get back to a point of playability and even then, I'm going to be dealing with lense issues that just are unfixable. Honestly, the issues I seem to be having are inherent to the design of the headset and lenses themselves.

### ⭐⭐⭐⭐⭐ Clear picture, with a fairly hot headset
*by W***S on August 6, 2023*

You're paying for picture quality, and this headset has it in spades. There is still a minute bit of frensal rings if you look for them, but as long as you are looking straight and at the sweet spot, you don't notice them at all (which is the case most of the time). I do recommend getting the smaller, breathable sponge mats to replace the sweat soaking native ones. They'll increase your horizontal and vertical field of view, while adding a more sanitary option. The headset does get fairly warm in graphics demanding games. You'll want to mod it with a small fan for air circulation, or have some form of fan blowing on you (which oddly adds to the immersion feel). However, the visual trade off is completely worth it. If you have the extra money, get the Vive wireless connector with it, and 2 spare batteries. Should give you 6 hours of cable free fun.

## Frequently Bought Together

- HTC Vive Pro 2 Headset Only
- HTC VIVE SteamVR Base Station 2.0
- HTC VIVE Wireless Adapter for Vive Pro/Cosmos Series

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*Product available on Desertcart Italy*
*Store origin: IT*
*Last updated: 2026-01-26*