---
product_id: 1542427
title: "BlazBlue: Chrono Phantasma Limited Edition - PlayStation 3"
brand: "aksys"
price: "€ 200.41"
currency: EUR
in_stock: true
reviews_count: 10
category: "Aksys"
url: https://www.desertcart.it/products/1542427-blazblue-chrono-phantasma-limited-edition-playstation-3
store_origin: IT
region: Italy
---

# 40-page full-color art book Official soundtrack CD by Daisuke Ishiwatari Exclusive Blu-ray special features BlazBlue: Chrono Phantasma Limited Edition - PlayStation 3

**Brand:** aksys
**Price:** € 200.41
**Availability:** ✅ In Stock

## Summary

> 🔥 Own the fight, the art, and the sound — BlazBlue: Chrono Phantasma Limited Edition is your ultimate PS3 power move!

## Quick Answers

- **What is this?** BlazBlue: Chrono Phantasma Limited Edition - PlayStation 3 by aksys
- **How much does it cost?** € 200.41 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.it](https://www.desertcart.it/products/1542427-blazblue-chrono-phantasma-limited-edition-playstation-3)

## Best For

- aksys enthusiasts

## Why This Product

- Trusted aksys brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Behind-the-Scenes Access:** Dive deep with exclusive interviews and making-of content on Blu-ray—only in this Limited Edition.
- • **Iconic Soundtrack Included:** Experience the game’s pulse with a soundtrack composed by the legendary Daisuke Ishiwatari, elevating every battle.
- • **Collector’s Dream Artbook:** Immerse yourself in stunning, full-color artwork crafted by top artists, perfect for your creative inspiration.
- • **Ultimate Fighting Reference:** Master your moves with a detailed poster showcasing all characters and their combos—your secret weapon for online dominance.
- • **Exclusive Physical Collectibles:** Own a beautifully packaged Limited Edition box featuring a collectible figure and premium extras that scream fandom pride.

## Overview

BlazBlue: Chrono Phantasma Limited Edition for PlayStation 3 is a must-have for fighting game aficionados and anime fans alike. This edition bundles the critically acclaimed game with exclusive physical and digital extras: a Blu-ray disc featuring creator interviews and behind-the-scenes content, a 40-page full-color art book showcasing original and in-game artwork, an official soundtrack CD by renowned composer Daisuke Ishiwatari, and a handy fighting moves poster. Designed for players who crave deep combo-based gameplay and rich storylines, this Limited Edition elevates your gaming experience while doubling as a collector’s treasure.

## Description

desertcart.com: BlazBlue: Chrono Phantasma Limited Edition - PlayStation 3 : Everything Else

Review: Limited Edition was Worth Every Penny - The game itself is fantastic, great story, amazing and deep multiplayer, and really nice and impressive graphics. The limited edition came with a nendoroid, artbook, poster, CD, and a blue-ray features disc. They're all really neat and nicely packaged. The nendoroid is absolutely adorable and it looks really nice on top of my desk sitting near my monitor. The CD with some of the OST is great, since the soundtrack in this game is absolutely amazing. The artbook comes with some really nicely drawn and stellar art. The poster shows all of the moves of each character and it's really handy for those new to the game. I haven't really gotten into the blu-ray special features disc yet. The packaging of everything was really nice and I really love the box with Celica, Rachel, and Noel. Definitely worth for any BlazBlue fan, the game itself is already a game I'd recommend to people into anime or fighting games.
Review: Enjoyable single player but fighting engine is a combo machine, broken machine at that - About Me: I am not new to fighting games. I've been raised on Tekken and Street Fighter. I was new to the Blazblue series. I went back and purchased all of the previous games (Calamity Trigger, Continuum Shift, etc.) to experience the game from the beginning. I completed the story of those two games and played online matches in Chrono Phantasma getting Ragna to level 12 on ranked so this isn't a "I played a few times and lost so I'm butthurt. BAD REVIEW SCORE!" type of deal. *Disclaimer* I have not started Chrono Phantasma's story mode so if they made changed to the previous systems from their past two games, which I doubt, then that's why I haven't said anything* What I like: Story. It's not as "amazing" as everyone made it out to be but it's enjoyable. Noticeably present compared to other fighting games. The characters are fleshed out well enough to where you start to care about them. In Story mode you play through a series of battles and depending on whether you win or lose you can achieve a True ending, Bad ending or gag (joke) ending. It can be very dialogue heavy at times but you are given the option to skip if you so wish. According to my research online once you beat the story mode you unlock Kagura as a playable character otherwise you have to pay $2.49 on the PSN to unlock him (I'll get to this later). Story mode is not why I'm giving this game 3 stars. What I like: Characters/Music I love their character designs. The characters are well designed and range from an OBVIOUS clone of Dante from Devil May Cry to the weird pile of goo called Arakune. I don't like the women designs are full of fan service. Some of you might but whatever just letting you know it exists, they talk about it, etc. They also have great artwork within the game's gallery mode you unlock with in game currency. So some uncheckables are available as well as re-watching the anime cutscenes they have for the game's story. I love this game's OST, character themes are awesome and true to the essence of the character. My favorite is "the Tyrant" Azazel's theme which made me get into the franchise. OVerall I love the character designs and music for the game. What I don't like: The Fighting Yes it is the "fighting" in this game I don't care for. Good thing is that each character has a "drive" button (just X button on the PS3 controller) which is like their "special attack". Jin freezes people, Hakumen counters, Ragna steals HP from enemy, etc. It's different for everybody. Everybody plays differently which is good. I know people have gripes about "shotos" as they call them (think Ryu, Ken, and Akuma. Same moves, variations, etc.) and in this game it's doesn't exist. So why don't I like the game? Blazblue is a combo machine. This game focuses only on combos. Yes while I know combos make or break you in fighting games a new player can, usually, survive on the basics. StreetFighter has combos but you can fight other and do fine without them, Tekken has combos but you don't have to use them, Blazblue you it feels like you HAVE to use them. I personally believe that in fighting games you can have the freedom to play a character like you want. Yeah Ryu is made for projectiles but you don't have to spam hadokens to win. I've played fighting games online before but, honestly, from what I seen it's primarily rush down and use the same combo. Rinse and repeat. One mistake gets you killed or rather locked in a 20+ hit combo. You know people practice combos practice in practice mode with a training dummy? Yeah that is similar to how the fighting is on BlazBlue is while online. You are not really "exchanging blows." People tend not to block in this game because they just rush you down and follow their combo routine. Same combo + same routine + different players = Dull fighting (to me). Fighting becomes more of a "chore" than exciting. That's just my opinion though. If you invest the time to do those combos then more power to ya, it's just not my cup of tea. I watch my friend play someone who locked him in a combo he couldn't escape. He used the "combo break" thingy and got locked in it again. He ought as well put the controller down because he didn't get to do much afterwards. He won the first match but got double perfected the next two. Oh grabs are pretty much useless since you have to be RIGHT in the characters face (you are grabbing them so this makes sense) and there is a HUGE window to stop the grab (this doesn't make sense). However if you do pull off a grab then, guess what, leads STRAIGHT into combos!!!XD Like I said this game is a combo machine. Same combo, same routine, etc. I like to think of fighting games as fun when one is fighting on "instincts" opposed to memorization of combos. So if you like combos this game is for you because it is full of them. Character balance? Forget about it! First thing that comes to mind is a character named Iron Tager and he's big and slow but if he grabs you, oh boy, the damage is not even funny. Like I know pulling off grabs is "hard" so the damage should show that. However they make it seem pulling off a grab with him is impossible. If your bar was divided into fifths then 1 grab from him would do like 1/5 your health? A "distortion" grab (special grab) would do around 2/5 (if not more) Like me and my friend play online and I've watched as his opponent does combo after combo after combo only to get grabbed like 2 or 3 times and be near death if not dead. Play the game, pick Iron Tager and see how much damage is dealt or be lazy and check this link if it's still live ([...]) the DLC character Terumi? Well.... ([...]) and if you want an idea of what a typical match is like ([...]) These are just the characters I've personally seen. Kokonoe had to be patched if I'm not mistaken and cannot be used in tournament play as well. Friend of mine told Blazblue wasn't balanced but yeah kind hard to ignore this stuff because this is what you will see/experience online as a "casual" so be warned. Jump online and see for yourself. Don't say I didn't warn you lol For me all I see is the same combos rinsed and repeated. It's the same gripe I had with Marvel vs Capcom 3 because it became a "chore" to win: Pick Dante. *Square, Triangle, Circle* Did it hit? Option 1: No Hit? do QCB+Square (guitar move) then keep hitting circle for shotgun. Move in try again. Option 2: It hit? Hit X to launch, Triangle, Triangle, QCF+Circle. Have meter? Do Level 1 or Level 3. No keep doing that until opponent(s) is/are dead. You win. Yay! Excitement. Same thing, different game. My mind would wonder off while playing MvC3. I would start dropping combs because I got bored of winning that way. I should not be "bored" while playing something that is supposed to be entertaining. Same with Blazblue except I've caught it in an early phase before investing too much time into it. I don't care whether I win or lose in fighting games because it's just that, a game. In fact I prefer losing and learning something new than winning hollow victories. I came into this franchise as a new player willing to learn but I see all that awaits is two options 1.) Using the same combo(s) over and over to "win" 2.) Don't and be caught in combo(s) for long durations of the match There isn't a lot in between. I acknowledge that, well, combos are essential to fighting games but...usually if you don't learn them you are still capable of winning with the basics. Not so much in this game (Unless I'm mistaken) That's just my opinion though. So if you are interested in the single player experience (Story, characters designs, music, etc.) you will likely enjoy Blazblue but if you are looking for a fighting game to brawl in then you might want to rent or look this game over completely as it's a "combo" machine. If you love combos then this game is for you. The online community was nice. They have this cool lobby thing where you have an avatar walk around and go to a machine to pick an opponent (similar to a virtual arcade thing) *Limited Edition Box items* The Rachael figure is pretty cool, I like it. Just be careful on assemble or you might accidentally break something lol, The music CD will NOT work in the PS3 so put it on your computer if you can. The art book is awesome because...well I just love this game's art style. It comes with a poster similar to how arcade machines used to tell you how to do special attacks (if you are young enough to remember that lol) and tells you what each character's drive does. I enjoyed the contents of the box just not the "fighting" of the game itself *Warning!* Continum Shift had 3 releases for the same game but added like a new character/story mode chapter. I'm not 100% if they will do it again with Chrono Plantasma but I wouldn't be surprised if they did as that's the trend now.

## Features

- Truly Exclusive Special Features Blu-ray - Featuring interviews with Toshimichi Mori, creator of BlazBlue, the Special Features disc will take you behind the scenes of BlazBlue: Chrono Phantasma
- 40-Page Full Color Art Book - Featuring art from the game as well as specially created art by a variety of artists, the BlazBlue: Chrono Phantasma art book is a must for any BlazBlue fan
- Official Soundtrack CD - Composed by famed game creator and musician Daisuke Ishiwatari, listen to the sounds of this new BlazBlue with totally new music
- A Fighting Moves Poster - The BlazBlue: Chrono Phantasma Limited Edition will include a reference poster with all of the playable characters and their moves! Just for the US

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B00GFHTJ6S |
| Best Sellers Rank | #109,148 in Video Games ( See Top 100 in Video Games ) #2,956 in PlayStation 3 Games |
| Compatible Video Game Console Models | Sony PlayStation 3, Sony PlayStation 3 Slim, Sony PlayStation 3 Super Slim |
| Computer Platform | PlayStation 3 |
| Customer Reviews | 3.7 3.7 out of 5 stars (132) |
| Date First Available | November 4, 2013 |
| Global Trade Identification Number | 00893610001822 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 1.38 pounds |
| Item model number | PS3-15 |
| Language | English |
| Manufacturer | Aksys |
| Product Dimensions | 10.71 x 7.17 x 2.01 inches; 1.38 Pounds |
| Rated | Teen |
| Release date | March 25, 2014 |
| Type of item | Video Game |
| UPC | 893610001822 |

## Images

![BlazBlue: Chrono Phantasma Limited Edition - PlayStation 3 - Image 1](https://m.media-amazon.com/images/I/91oFSpC596L.jpg)

## Customer Reviews

### ⭐⭐⭐⭐⭐ Limited Edition was Worth Every Penny
*by R***N on April 2, 2014*

The game itself is fantastic, great story, amazing and deep multiplayer, and really nice and impressive graphics. The limited edition came with a nendoroid, artbook, poster, CD, and a blue-ray features disc. They're all really neat and nicely packaged. The nendoroid is absolutely adorable and it looks really nice on top of my desk sitting near my monitor. The CD with some of the OST is great, since the soundtrack in this game is absolutely amazing. The artbook comes with some really nicely drawn and stellar art. The poster shows all of the moves of each character and it's really handy for those new to the game. I haven't really gotten into the blu-ray special features disc yet. The packaging of everything was really nice and I really love the box with Celica, Rachel, and Noel. Definitely worth for any BlazBlue fan, the game itself is already a game I'd recommend to people into anime or fighting games.

### ⭐⭐⭐ Enjoyable single player but fighting engine is a combo machine, broken machine at that
*by C***N on May 22, 2014*

About Me: I am not new to fighting games. I've been raised on Tekken and Street Fighter. I was new to the Blazblue series. I went back and purchased all of the previous games (Calamity Trigger, Continuum Shift, etc.) to experience the game from the beginning. I completed the story of those two games and played online matches in Chrono Phantasma getting Ragna to level 12 on ranked so this isn't a "I played a few times and lost so I'm butthurt. BAD REVIEW SCORE!" type of deal. *Disclaimer* I have not started Chrono Phantasma's story mode so if they made changed to the previous systems from their past two games, which I doubt, then that's why I haven't said anything* What I like: Story. It's not as "amazing" as everyone made it out to be but it's enjoyable. Noticeably present compared to other fighting games. The characters are fleshed out well enough to where you start to care about them. In Story mode you play through a series of battles and depending on whether you win or lose you can achieve a True ending, Bad ending or gag (joke) ending. It can be very dialogue heavy at times but you are given the option to skip if you so wish. According to my research online once you beat the story mode you unlock Kagura as a playable character otherwise you have to pay $2.49 on the PSN to unlock him (I'll get to this later). Story mode is not why I'm giving this game 3 stars. What I like: Characters/Music I love their character designs. The characters are well designed and range from an OBVIOUS clone of Dante from Devil May Cry to the weird pile of goo called Arakune. I don't like the women designs are full of fan service. Some of you might but whatever just letting you know it exists, they talk about it, etc. They also have great artwork within the game's gallery mode you unlock with in game currency. So some uncheckables are available as well as re-watching the anime cutscenes they have for the game's story. I love this game's OST, character themes are awesome and true to the essence of the character. My favorite is "the Tyrant" Azazel's theme which made me get into the franchise. OVerall I love the character designs and music for the game. What I don't like: The Fighting Yes it is the "fighting" in this game I don't care for. Good thing is that each character has a "drive" button (just X button on the PS3 controller) which is like their "special attack". Jin freezes people, Hakumen counters, Ragna steals HP from enemy, etc. It's different for everybody. Everybody plays differently which is good. I know people have gripes about "shotos" as they call them (think Ryu, Ken, and Akuma. Same moves, variations, etc.) and in this game it's doesn't exist. So why don't I like the game? Blazblue is a combo machine. This game focuses only on combos. Yes while I know combos make or break you in fighting games a new player can, usually, survive on the basics. StreetFighter has combos but you can fight other and do fine without them, Tekken has combos but you don't have to use them, Blazblue you it feels like you HAVE to use them. I personally believe that in fighting games you can have the freedom to play a character like you want. Yeah Ryu is made for projectiles but you don't have to spam hadokens to win. I've played fighting games online before but, honestly, from what I seen it's primarily rush down and use the same combo. Rinse and repeat. One mistake gets you killed or rather locked in a 20+ hit combo. You know people practice combos practice in practice mode with a training dummy? Yeah that is similar to how the fighting is on BlazBlue is while online. You are not really "exchanging blows." People tend not to block in this game because they just rush you down and follow their combo routine. Same combo + same routine + different players = Dull fighting (to me). Fighting becomes more of a "chore" than exciting. That's just my opinion though. If you invest the time to do those combos then more power to ya, it's just not my cup of tea. I watch my friend play someone who locked him in a combo he couldn't escape. He used the "combo break" thingy and got locked in it again. He ought as well put the controller down because he didn't get to do much afterwards. He won the first match but got double perfected the next two. Oh grabs are pretty much useless since you have to be RIGHT in the characters face (you are grabbing them so this makes sense) and there is a HUGE window to stop the grab (this doesn't make sense). However if you do pull off a grab then, guess what, leads STRAIGHT into combos!!!XD Like I said this game is a combo machine. Same combo, same routine, etc. I like to think of fighting games as fun when one is fighting on "instincts" opposed to memorization of combos. So if you like combos this game is for you because it is full of them. Character balance? Forget about it! First thing that comes to mind is a character named Iron Tager and he's big and slow but if he grabs you, oh boy, the damage is not even funny. Like I know pulling off grabs is "hard" so the damage should show that. However they make it seem pulling off a grab with him is impossible. If your bar was divided into fifths then 1 grab from him would do like 1/5 your health? A "distortion" grab (special grab) would do around 2/5 (if not more) Like me and my friend play online and I've watched as his opponent does combo after combo after combo only to get grabbed like 2 or 3 times and be near death if not dead. Play the game, pick Iron Tager and see how much damage is dealt or be lazy and check this link if it's still live ([...]) the DLC character Terumi? Well.... ([...]) and if you want an idea of what a typical match is like ([...]) These are just the characters I've personally seen. Kokonoe had to be patched if I'm not mistaken and cannot be used in tournament play as well. Friend of mine told Blazblue wasn't balanced but yeah kind hard to ignore this stuff because this is what you will see/experience online as a "casual" so be warned. Jump online and see for yourself. Don't say I didn't warn you lol For me all I see is the same combos rinsed and repeated. It's the same gripe I had with Marvel vs Capcom 3 because it became a "chore" to win: Pick Dante. *Square, Triangle, Circle* Did it hit? Option 1: No Hit? do QCB+Square (guitar move) then keep hitting circle for shotgun. Move in try again. Option 2: It hit? Hit X to launch, Triangle, Triangle, QCF+Circle. Have meter? Do Level 1 or Level 3. No keep doing that until opponent(s) is/are dead. You win. Yay! Excitement. Same thing, different game. My mind would wonder off while playing MvC3. I would start dropping combs because I got bored of winning that way. I should not be "bored" while playing something that is supposed to be entertaining. Same with Blazblue except I've caught it in an early phase before investing too much time into it. I don't care whether I win or lose in fighting games because it's just that, a game. In fact I prefer losing and learning something new than winning hollow victories. I came into this franchise as a new player willing to learn but I see all that awaits is two options 1.) Using the same combo(s) over and over to "win" 2.) Don't and be caught in combo(s) for long durations of the match There isn't a lot in between. I acknowledge that, well, combos are essential to fighting games but...usually if you don't learn them you are still capable of winning with the basics. Not so much in this game (Unless I'm mistaken) That's just my opinion though. So if you are interested in the single player experience (Story, characters designs, music, etc.) you will likely enjoy Blazblue but if you are looking for a fighting game to brawl in then you might want to rent or look this game over completely as it's a "combo" machine. If you love combos then this game is for you. The online community was nice. They have this cool lobby thing where you have an avatar walk around and go to a machine to pick an opponent (similar to a virtual arcade thing) *Limited Edition Box items* The Rachael figure is pretty cool, I like it. Just be careful on assemble or you might accidentally break something lol, The music CD will NOT work in the PS3 so put it on your computer if you can. The art book is awesome because...well I just love this game's art style. It comes with a poster similar to how arcade machines used to tell you how to do special attacks (if you are young enough to remember that lol) and tells you what each character's drive does. I enjoyed the contents of the box just not the "fighting" of the game itself *Warning!* Continum Shift had 3 releases for the same game but added like a new character/story mode chapter. I'm not 100% if they will do it again with Chrono Plantasma but I wouldn't be surprised if they did as that's the trend now.

### ⭐⭐⭐⭐⭐ Astonishing!
*by S***R on May 4, 2014*

This game has it all, an amazing fighting system that's deep for veterans and welcoming for newbies, easily the greatest story ever told in fighting games, some of the best net code/online in fighting games, gorgeous hand-drawn graphics, innovative modes of play such as 'Abyss' mode witch has an RPG-like leveling system, an amazing soundtrack that you will absolutely want to listen to outside of the game/on your Ipod/phone/stereo, amazing characters witch are all unique-no clone fighters here, and mastering each fighter is a game in and of itself, an awesome tutorial mode that comes with hilarious dialogue whilst also teaching you fighting game fundamentals, and much, much more. I can't think of a bad word to say about it, I've been playing this none-stop since launch, if your a long time fighter fan then this is a must buy, if you are a newcomer to the genre then this is one of the best places to start If your interested in the story, and it is brilliant, I would recommend starting with 'Blaze Blue Continuum Shift Extend', this is the second game in the series but on the disc is the story to the original and obviously Continuum Shift, although it is possible to make use of Chronophantasmas' ''Teach Me More Miss Litchi'' witch will go over the story for you, but if you wanted to get the full experience, play Continuum Shift first.

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*Store origin: IT*
*Last updated: 2026-05-14*