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🎶 Command, Conquer, and Create Your Legacy!
Patapon for Sony PSP is an innovative rhythm-based strategy game that combines simple commands with deep gameplay mechanics. Players can explore diverse environments, engage in battles, and customize their Patapon army while enjoying a variety of musical mini-games.
T**X
FEVER!!!!!!
It's addicting, this little game. You will soon find yourself chanting the battle cry of the Patapon tribe once you start playing. It's also one of my favorite PSP titles. Not only for it's simplified and stylish art design, but the unique style of game play that has you tapping the PSP control keys in 4/4 time as the Great Patapon god to move your little tribe of Patapons through their quest to find Earthend and gaze upon IT (whatever IT is, they don't know). The patapon warriors (melee, ranged archer, mounted, and spear wielding) chant your command back at you, even though sometimes in a way that can make you lose your rhythm. Each key is assigned a drum sound and different patterns are used to direct your Patapons (little Kokopelli looking eyeball warriors) through battle. 'Square (Pata) and O (Pon) are heavily used to move and attack, while triangle (Chaka) comes into use later on and is used in a combo for defense. X (Don) is only used to activate miracles, special effects that you collect along the way to get around difficult obstacles. By getting the rythm right and not getting distracted you build up a series of commands until the Patapons get battle fever. With this comical battle cry their attacks become more powerful, launching a flurry of spears and arrows at the enemy and you can invoke miracle effects, and the longer you can maintain it, the better you will do. Go hunting and fight bosses to earn materials and Ka-Ching (money) to create new stronger warriors, or to find gear for existing ones. There are also special Patapons you will find who unlock special mini-games and allow you to earn more resources. This game sticks with you, and you may find yourself chanting the attack and advance drumbeats while doing other things. Going "PATA PATA PATA PON, PON PON PATA PON...FEVER!!!!!" while riding my bike up a hill last weekend was self-entertaining I guess. My husband thought it was funny, anyway. While Patapon 2 is in development, this title is an awesome little "must have" game for the PSP.
A**R
Fun, Fun, Fun!
This game is a rare example of a perfect balance between game play, difficulty, adventure, simple interface, and inspired graphics and design. You control a band of one-eyed Patapon warriors on their adventure to Earth's End. You don't control your troops directly, but instead tap out drum beats on the buttons to issue general commands. The control is simple, but mastering the beats, the "fever mode", and proper timing to go off-beat to escape danger make the play mechanics interesting. The graphics are simple 2-D shapes, mostly black and white, but with wonderful design and animations. There are many items to pick up and equip your troops with, but getting them takes time. The music is an important part of the game, fortunately, it's a great mix - upbeat and disturbingly catchy. This game is ideally suited for the PSP format, and will make a great gift for a gamer of any age, except for the die-hard button mashers. But the most important part is that this game is FUN. Lots of it! FUN, FUN, FUN. Definitely on of the most fun games I have played in a very long time. I strongly recommend it.
K**G
🫸👀🫷
Game was good for a couple days then it started to freeze
S**.
Nick
Arrived on time. Grandson loved it
A**W
Very fun & unique game
Patapon is definitely a different type of game than most others. The rhythm and beat style game really sets this apart. The graphics are simple yet full of color and fluid motions. Sound/Music is fairly good, the only thing that can get slighly annoying is when all the little patapons start cheering and yelling when you make combos, etc. Other than that, the rhythms and beats are fun to follow. The gameplay is really easy to pick up and upon receiving this game, I could not put it down until hours later. Upgrading your units and equipping them are fairly simple. To top it off, $[...] is an awesome price for such a fun game. This is absolutely a game worth getting.
R**N
Patapon - the good and the bad
First of all, this is a must play. It seems as more and more developers weigh into the gaming industry, ironically, it becomes more and more rare for one of them to bring something new to the table. Sony, as per usual, comes out of left field with this gem. Part rythm, part puzzle, part rpg, Patapon mashes together bits and pieces of several genres. It's a shallow dash of each, but it's there, and it works. The design is simplistic and flat, but it's beautiful. Nothing seems out of place in this world. If you've read other reviews you probably know the premice of the game. You build an army of little cyclopian soldiers of various jobs and abilities and march them through their enemies to the promised land. You create your armies from the ground up by combining various materials you get from mini games and missions. The creation screen will place the default ingredients (two for each type of patapon.) but you can replace these with higher quality items you've found to make more powerful Rarepons. You'll also get better equipment to outfit your armies in while on your missions. Patapons are controlled by using an 8 beat rythm using a combination of the Cirle, Triangle, Square, and X buttons. You play four beats, the patapons sing their reply for four beats and so on. The catch is there's a tempo you have to follow, your button presses must match with the beat flashing around the border of the screen. Keep up well enough and/or hit a high enough combo and they'll enter fever mode. Fever greatly increases the Patapons attributes. Miss a beat though and you're back to normal Patapons until you can pick it up again via combos. It can be difficult at first but you'll find yourself intuitively stringing the various command beats together and watching your patapons follow your directions flawlessly. The beats are simple but very catchy, you'll find yourself randomly Pata-pata-pata-poning in your head. It has a nice system of combining various materials to make various kinds and shapes of patapons. The story is simple but you find yourself really caring about leading these little eyeballs to their promise land. Lastly it's truly a rewarding site when your little army enters Fever mode and volleys barrages of spears and arrows at your enemy and your warriors crush through the front lines toppling towers and buildings alike. All while singing in unision your praises. This isn't a perfect game though. There's hardly any tutorial, I'm not sure if they just wanted to invoke a trial and error element to the game or if they were just too lazy to flesh out all the mechanics. For instance, say you pick up a really quality piece of meat and some rare metal (required to make the warrior type patapons) and you want to use them to make a Rarepon. That's all well and good if you don't have a full regiment of warrior Patepons. If you do though, it will simply tell you that you can't make any more of that type. Now there are bosses that will eat your Patapons rendering them irrevivable, but trying to strategically get a boss to eat the right Patapon and ONLY the right Patapons would be an exercise in catastrophe, and a large chunk of wasted time. I had to skim through a walkthrough on the internet to find out how to delete unwanted Patapons so I could create better ones. You have to go to the item equip screen, to get there you have to select a mission to go on first. Then you have to press Triangle over the correct regiment, highlight the patapon you don't want. Now you'd think that there would be an option to "Retire" the Patapon or even "Kill" Patapon... No, the button you have to press is Select, conveniently labeled "Quit". Silly me, not realizing that Quit meant get rid of highlighted Patapon. Instead I assumed that Quit meant Quit the game, or Quit the item selection phase... Another issue is the items that enemies drop. Most of it is completely useless after you've started making Rarepons as you don't use the generic meats, wood, and stones anymore. Rarely do any gear or weapons drop. When they do, they're only there for a short amount of time before they dissappear, and not into your inventory, they're gone for good. So say a nice weapon drops, but when you killed the enemy he bounced back puting him behind the rest of his soldiers. You better hope that they fall back or you kill them all quick otherwise you can just wave goodbye. If a boss drops an item behind him when he dies and the mission says complete before you walk over it, you lose it as well. You can watch your happy little eyeballs parade by shiny loot and heaps of cash without any one of them picking it up. The mini games are fun but the items you receive from them can become outdated very fast if your bolstering your ranks with Rarepons rendering said games pointless. On top of that, while they're fun the first couple times,each game is the same thing every time. It's a "song" that you have to mimic or play along with and it's the same song with the same beat and you just do the same thing every time. I can literaly listen to the mini games at this point and complete them without looking at the screen. There's also alot of repetition. You need to go back and do the same farming runs through the same stages several time to gather materials (you'll rarely get the ones you need) and money to make troops. Most farming missions yield around 200-250 Ka-ching! (money) and each of the 2nd best Rarepons cost 1k to 1.5k to make. That's 200-250 Ka-ching! if no monsters block you from being able to pick up the coin dropped by their dead counterparts. The last thing isn't really the games fault, it can just be frustrating. This game requires alot of concentration and if the TV's on or your significant other or a friend is trying to talk to you or the phone rings you'll find yourself getting off beat and losing Fever ALOT. Yeah, there's no pause either. Once you start a mission you need to finish it, quit, or die to stop it. Even when I'm alone I generally play with headphones as the PSP speakers don't carry the drum beat all that well all the time, plus it cuts down on the distractions. Personally I have a nice pair of Skullcandy Hesh that I use. They have great sound, they're comfortable, and they block out alot of the outside noise even if you don't have them cranked. In closing, this is a game that you don't want to miss out on. It's at a bargain bin price right now, and you don't find anything this original very often. Yes, it has it's issues but what game doesn't? The good far outweighs the bad.
V**D
Pata Pata Pata BOOM!
This is an awesome rhythm game. You play as the patapon God who leads the patapons into battle using your war drums. The art-animation is simple but cute, the levels have you fighting and hunting. Simply to put it, there's just too much good things about this game NOT to pick it up. You command a vast army that fights tricky bosses, find armor to upgrade your strengths, and you can even make NEW patapons, including the fun mini-games available at camp. I have yet to complete this game. My only complaint is the tricky miracle song, which requires 5 beats instead of the usual 4. And since you don't use the miracle song alot, it's hard to remember the pattern while your patapons are being beaten alive.
G**A
Fun diversion, with too many stupid design decisions
Patapon is a rhythm game in which you tap buttons in a certain order and rhythm to get your little guys on screen to perform actions, like moving forward, attacking and making it rain. Pros ----- (+) Fun addictive game play (+) Great looking visual design (+) Responsive controls Cons ---- (-) WHY THE F**** do developers make cut scenes uninterpretable?! You'll see text, UN-skippable text, that says, "Help the Patapon", that stays on the screen forever, then does the game start? No, you get like 5 more inane pointless lines until you can do anything. Mess up? Well, no, you cannot retry again, you have to read more crap THEN sit through yet another loading screen. With this many loading screens there should be nothing in between. Sadly this carries on through all three Patapon games. Here's what you do, make pressing start skip bring up, "skip cut scene" if there's story pertinent info, or make previous cut scenes available through the menu. (-) While the rhythm mechanical is cool and great, if you mess doing a four button beat up you have to wait too long to start the rhythm over again, or just goof up 3 more times to start a rhythm over again...both of which are game losing endeavors. Bottom line ----------- Great little game, that is dragged down by poor implementation.
A**R
Greatest game of all time
The greatest game of all time (apart from Patapon 2 and Patapon 3.)
N**R
Un excelente título para PSP.
Es increíble que hoy por hoy (2024) hayan algunos títulos nuevos y sellados, sobre todo … vendidos y enviados por Amazon. Llego en perfecto estado, nuevo, sellado y el envío llego en tiempo y forma. En la imagen ponen la edición Greatest Hits y vaya sorpresa me lleve al ver que me fue enviada la primera edición 😍 Tío Amazon … te encargo el Patapon 2 🥺
K**O
Patapon
It's nostalgic. works excellent and in prestine condition.
H**B
Five Stars
Wonderful, unique, and addictive game. An easy classic for the system. Arrived quickly, and in wonderful condition.
A**I
♥️
Love it
Trustpilot
4 days ago
1 month ago